/** * LevelStreamingAlwaysLoaded * * @documentation * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class LevelStreamingAlwaysLoaded extends LevelStreaming native; /** Determines whether or not his Always loaded level is one that was auto created for a Procedural Building LOD level. **/ var() bool bIsProceduralBuildingLODLevel; cpptext { /** * Returns whether this level should be present in memory which in turn tells the * streaming code to stream it in. Please note that a change in value from FALSE * to TRUE only tells the streaming code that it needs to START streaming it in * so the code needs to return TRUE an appropriate amount of time before it is * needed. * * @param ViewLocation Location of the viewer * @return TRUE */ virtual UBOOL ShouldBeLoaded( const FVector& ViewLocation ); }