21 lines
628 B
Ucode
21 lines
628 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class InterpTrackInstSkelControlStrength extends InterpTrackInst
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native(Interpolation);
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/** Save ControlledByAnimMetaData **/
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var transient bool bSavedControlledByAnimMetaData;
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cpptext
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{
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virtual void RestoreActorState(UInterpTrack* Track);
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/** Initialise this Track instance. Called in-game before doing any interpolation. */
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virtual void InitTrackInst(UInterpTrack* Track);
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/** Called when interpolation is done. Should not do anything else with this TrackInst after this. */
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virtual void TermTrackInst(UInterpTrack* Track);
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}
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