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KF2-Dev-Scripts/Engine/Classes/InterpTrackInstSkelControlStrength.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class InterpTrackInstSkelControlStrength extends InterpTrackInst
native(Interpolation);
/** Save ControlledByAnimMetaData **/
var transient bool bSavedControlledByAnimMetaData;
cpptext
{
virtual void RestoreActorState(UInterpTrack* Track);
/** Initialise this Track instance. Called in-game before doing any interpolation. */
virtual void InitTrackInst(UInterpTrack* Track);
/** Called when interpolation is done. Should not do anything else with this TrackInst after this. */
virtual void TermTrackInst(UInterpTrack* Track);
}