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KF2-Dev-Scripts/GameFramework/Classes/SeqAct_ToggleMouseCursor.uc
2020-12-13 18:01:13 +03:00

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437 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
* To use the mobile input kismet actions with the mouse, set bFakeMobileTouches=true in the [GameFramework.MobilePlayerInput] section of your game.ini
*/
class SeqAct_ToggleMouseCursor extends SequenceAction;
defaultproperties
{
ObjName="Toggle Mouse Cursor"
ObjCategory="Input"
InputLinks(0)=(LinkDesc="Enable")
InputLinks(1)=(LinkDesc="Disable")
}