/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * To use the mobile input kismet actions with the mouse, set bFakeMobileTouches=true in the [GameFramework.MobilePlayerInput] section of your game.ini */ class SeqAct_ToggleMouseCursor extends SequenceAction; defaultproperties { ObjName="Toggle Mouse Cursor" ObjCategory="Input" InputLinks(0)=(LinkDesc="Enable") InputLinks(1)=(LinkDesc="Disable") }