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KF2-Dev-Scripts/BaseAI/Classes/PluginSquad.uc
2020-12-13 18:01:13 +03:00

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Ucode

//=============================================================================
// AnimationProxy
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
/**
*
*
* This plugin introduces squad mechanics to owning BaseAIController. This class is not the same as a squad itself,
* it introduces actions that can be performed on a squad. Advantage of this approach is that any given BaseAIController
* can easily change squads just by changing 'Squad' variable of its 'CoveringPlugin'.
*/
class PluginSquad extends AIPlugin within BaseAIController
native(Plugin);
var const BaseAISquad Squad;
final native function EnemyPerceived(EWSPerceptionMode PerceptionType, Pawn PerceivedEnemy);
defaultproperties
{
}