//============================================================================= // AnimationProxy //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= /** * * * This plugin introduces squad mechanics to owning BaseAIController. This class is not the same as a squad itself, * it introduces actions that can be performed on a squad. Advantage of this approach is that any given BaseAIController * can easily change squads just by changing 'Squad' variable of its 'CoveringPlugin'. */ class PluginSquad extends AIPlugin within BaseAIController native(Plugin); var const BaseAISquad Squad; final native function EnemyPerceived(EWSPerceptionMode PerceptionType, Pawn PerceivedEnemy); defaultproperties { }