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KF2-Dev-Scripts/Engine/Classes/SeqCond_IsConsole.uc
2020-12-13 18:01:13 +03:00

35 lines
631 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqCond_IsConsole extends SequenceCondition
native(Sequence);
cpptext
{
virtual void Activated()
{
USequenceOp::Activated();
AWorldInfo* WorldInfo = GWorld->GetWorldInfo();
// Trigger the output based upon meeting the num logged in criteria
if( WorldInfo && WorldInfo->IsConsoleBuild() )
{
OutputLinks(0).bHasImpulse = TRUE;
}
else
{
OutputLinks(1).bHasImpulse = TRUE;
}
}
}
defaultproperties
{
ObjName="Is Console"
OutputLinks(0)=(LinkDesc="True")
OutputLinks(1)=(LinkDesc="False")
}