1
0
KF2-Dev-Scripts/Engine/Classes/SeqCond_IsConsole.uc

35 lines
631 B
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqCond_IsConsole extends SequenceCondition
native(Sequence);
cpptext
{
virtual void Activated()
{
USequenceOp::Activated();
AWorldInfo* WorldInfo = GWorld->GetWorldInfo();
// Trigger the output based upon meeting the num logged in criteria
if( WorldInfo && WorldInfo->IsConsoleBuild() )
{
OutputLinks(0).bHasImpulse = TRUE;
}
else
{
OutputLinks(1).bHasImpulse = TRUE;
}
}
}
defaultproperties
{
ObjName="Is Console"
OutputLinks(0)=(LinkDesc="True")
OutputLinks(1)=(LinkDesc="False")
}