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KF2-Dev-Scripts/Engine/Classes/MusicTrackDataStructures.uc
2020-12-13 18:01:13 +03:00

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1.0 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MusicTrackDataStructures extends Object
native;
struct native MusicTrackStruct
{
/** The soundCue to play **/
var() SoundCue TheSoundCue;
/** Controls whether or not the track is auto-played when it is attached to the scene. */
var() bool bAutoPlay;
/** Controls whether the sound is not stopped on a map change */
var() bool bPersistentAcrossLevels;
/** Time taken for sound to fade in when action is activated. */
var() float FadeInTime;
/** Volume the sound to should fade in to */
var() float FadeInVolumeLevel;
/** Time take for sound to fade out when Stop input is fired. */
var() float FadeOutTime;
/** Volume the sound to should fade out to */
var() float FadeOutVolumeLevel;
/** Alternate Mp3 file to play on devices (iPhone, not PC) that support it.*/
var(Mobile) string MP3Filename;
structdefaultproperties
{
FadeInTime=5.0f
FadeInVolumeLevel=1.0f
FadeOutTime=5.0f
FadeOutVolumeLevel=0.0f
}
};