42 lines
1.0 KiB
Ucode
42 lines
1.0 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MusicTrackDataStructures extends Object
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native;
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struct native MusicTrackStruct
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{
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/** The soundCue to play **/
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var() SoundCue TheSoundCue;
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/** Controls whether or not the track is auto-played when it is attached to the scene. */
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var() bool bAutoPlay;
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/** Controls whether the sound is not stopped on a map change */
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var() bool bPersistentAcrossLevels;
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/** Time taken for sound to fade in when action is activated. */
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var() float FadeInTime;
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/** Volume the sound to should fade in to */
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var() float FadeInVolumeLevel;
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/** Time take for sound to fade out when Stop input is fired. */
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var() float FadeOutTime;
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/** Volume the sound to should fade out to */
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var() float FadeOutVolumeLevel;
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/** Alternate Mp3 file to play on devices (iPhone, not PC) that support it.*/
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var(Mobile) string MP3Filename;
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structdefaultproperties
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{
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FadeInTime=5.0f
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FadeInVolumeLevel=1.0f
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FadeOutTime=5.0f
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FadeOutVolumeLevel=0.0f
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}
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};
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