1
0
KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_Knife_Commando.uc
2020-12-13 18:01:13 +03:00

33 lines
1.2 KiB
Ucode

//=============================================================================
// KFWeap_CommandoKnife
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Author 4/14/2014
//=============================================================================
class KFWeap_Knife_Commando extends KFWeap_Edged_Knife;
defaultproperties
{
// Zooming/Position
PlayerViewOffset=(X=10,Y=10,Z=0)
// Content
PackageKey="CommandoKnife"
FirstPersonMeshName="WEP_1P_CommandoKnife_MESH.Wep_1stP_CommKnife_Rig"
FirstPersonAnimSetNames(0) = "WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim"
PickupMeshName = "WEP_3P_CommandoKnife_MESH.Wep_CommandoKnife_Pickup"
AttachmentArchetypeName="WEP_CommandoKnife_ARCH.Wep_CommandoKnife_3P"
Begin Object Name=FirstPersonMesh
AnimSets(0)=AnimSet'WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim'
End Object
// Inventory
AssociatedPerkClasses(0)=class'KFPerk_Commando'
WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_Knife'
}