33 lines
1.2 KiB
Ucode
33 lines
1.2 KiB
Ucode
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//=============================================================================
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// KFWeap_CommandoKnife
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Author 4/14/2014
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//=============================================================================
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class KFWeap_Knife_Commando extends KFWeap_Edged_Knife;
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defaultproperties
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{
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// Zooming/Position
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PlayerViewOffset=(X=10,Y=10,Z=0)
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// Content
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PackageKey="CommandoKnife"
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FirstPersonMeshName="WEP_1P_CommandoKnife_MESH.Wep_1stP_CommKnife_Rig"
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FirstPersonAnimSetNames(0) = "WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim"
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PickupMeshName = "WEP_3P_CommandoKnife_MESH.Wep_CommandoKnife_Pickup"
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AttachmentArchetypeName="WEP_CommandoKnife_ARCH.Wep_CommandoKnife_3P"
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Begin Object Name=FirstPersonMesh
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AnimSets(0)=AnimSet'WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim'
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End Object
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// Inventory
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AssociatedPerkClasses(0)=class'KFPerk_Commando'
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WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_Knife'
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}
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