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KF2-Dev-Scripts/KFGameContent/Classes/KFSeqEvent_HoldZoneProgress.uc
2020-12-13 18:01:13 +03:00

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984 B
Ucode

//=============================================================================
// KFSeqEvent_HoldZoneProgress
//=============================================================================
// Event telling Kismet that hold zone objective progress has been made
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
//=============================================================================
class KFSeqEvent_HoldZoneProgress extends KFSeqEvent_ObjectiveProgress;
enum EHoldZoneProgressEvent
{
EHoldZoneProgressEvent_ZoneDisabled,
EHoldZoneProgressEvent_ZoneEnabled
};
defaultproperties
{
ObjName="Hold Zone Progress"
OutputLinks(EHoldZoneProgressEvent_ZoneDisabled)=(LinkDesc="Zone Disabled")
OutputLinks(EHoldZoneProgressEvent_ZoneEnabled)=(LinkDesc="Zone Enabled")
ProgressOutputStartIndex=EHoldZoneProgressEvent_MAX
OutputLinkText="Progress Pct"
}