//============================================================================= // KFSeqEvent_HoldZoneProgress //============================================================================= // Event telling Kismet that hold zone objective progress has been made //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFSeqEvent_HoldZoneProgress extends KFSeqEvent_ObjectiveProgress; enum EHoldZoneProgressEvent { EHoldZoneProgressEvent_ZoneDisabled, EHoldZoneProgressEvent_ZoneEnabled }; defaultproperties { ObjName="Hold Zone Progress" OutputLinks(EHoldZoneProgressEvent_ZoneDisabled)=(LinkDesc="Zone Disabled") OutputLinks(EHoldZoneProgressEvent_ZoneEnabled)=(LinkDesc="Zone Enabled") ProgressOutputStartIndex=EHoldZoneProgressEvent_MAX OutputLinkText="Progress Pct" }