1
0
KF2-Dev-Scripts/Engine/Classes/SeqAct_SetVelocity.uc
2020-12-13 18:01:13 +03:00

32 lines
1.2 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_SetVelocity extends SequenceAction;
var() Vector VelocityDir;
var() float VelocityMag;
/** If TRUE given velocity is relative to actor rotation. Otherwise, velocity is in world space. */
var() bool bVelocityRelativeToActorRotation;
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 0;
}
defaultproperties
{
ObjName="Set Velocity"
ObjCategory="Actor"
VariableLinks(1)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Velocity Dir",PropertyName=VelocityDir)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Velocity Mag",PropertyName=VelocityMag)
}