/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetVelocity extends SequenceAction; var() Vector VelocityDir; var() float VelocityMag; /** If TRUE given velocity is relative to actor rotation. Otherwise, velocity is in world space. */ var() bool bVelocityRelativeToActorRotation; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 0; } defaultproperties { ObjName="Set Velocity" ObjCategory="Actor" VariableLinks(1)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Velocity Dir",PropertyName=VelocityDir) VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Velocity Mag",PropertyName=VelocityMag) }