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KF2-Dev-Scripts/KFGameContent/Classes/KFProj_FreezeThrower_GroundIce.uc
2020-12-13 18:01:13 +03:00

40 lines
1.2 KiB
Ucode

//=============================================================================
// KFProj_FreezeThrower_GroundIce
//=============================================================================
// Projectile class for ground fire from flamethrowers, etc
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFProj_FreezeThrower_GroundIce extends KFProj_GroundIce;
defaultproperties
{
bWarnAIWhenFired=true
DamageInterval=0.25f
// explosion
Begin Object Name=ExploTemplate0
Damage=7
DamageRadius=180
DamageFalloffExponent=1.f
DamageDelay=0.f
MyDamageType=class'KFDT_Freeze_Ground_FreezeThrower'
// Don't freeze the guy with the freezethrower
bIgnoreInstigator=true
// Damage Effects
KnockDownStrength=0
KnockDownRadius=0
FractureMeshRadius=0
FracturePartVel=0
ExplosionEffects=KFImpactEffectInfo'WEP_CryoGun_ARCH.GroundCryo_Impacts'
ExplosionSound=none
MomentumTransferScale=0.1
bAllowPerMaterialFX=true
// Camera Shake
CamShake=none
End Object
ExplosionTemplate=ExploTemplate0
}