//============================================================================= // KFProj_FreezeThrower_GroundIce //============================================================================= // Projectile class for ground fire from flamethrowers, etc //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFProj_FreezeThrower_GroundIce extends KFProj_GroundIce; defaultproperties { bWarnAIWhenFired=true DamageInterval=0.25f // explosion Begin Object Name=ExploTemplate0 Damage=7 DamageRadius=180 DamageFalloffExponent=1.f DamageDelay=0.f MyDamageType=class'KFDT_Freeze_Ground_FreezeThrower' // Don't freeze the guy with the freezethrower bIgnoreInstigator=true // Damage Effects KnockDownStrength=0 KnockDownRadius=0 FractureMeshRadius=0 FracturePartVel=0 ExplosionEffects=KFImpactEffectInfo'WEP_CryoGun_ARCH.GroundCryo_Impacts' ExplosionSound=none MomentumTransferScale=0.1 bAllowPerMaterialFX=true // Camera Shake CamShake=none End Object ExplosionTemplate=ExploTemplate0 }