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KF2-Dev-Scripts/UnrealEd/Classes/CascadeConfiguration.uc
2020-12-13 18:01:13 +03:00

34 lines
1.0 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
//=============================================================================
// CascadeConfiguration
//
// Settings for Cascade that users are not allowed to alter.
//=============================================================================
class CascadeConfiguration extends Object
hidecategories(Object)
config(Editor)
native;
/** Module-to-TypeData mapping helper. */
struct native ModuleMenuMapper
{
var string ObjName;
var array<string> InvalidObjNames;
};
/**
* TypeData-to-base module mappings.
* These will disallow complete 'sub-menus' depending on the TypeData utilized.
*/
var(Configure) config array<ModuleMenuMapper> ModuleMenu_TypeDataToBaseModuleRejections;
/** Module-to-TypeData mappings. */
var(Configure) config array<ModuleMenuMapper> ModuleMenu_TypeDataToSpecificModuleRejections;
/** Modules that Cascade should ignore in the menu system. */
var(Configure) config array<string> ModuleMenu_ModuleRejections;
defaultproperties
{
}