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KF2-Dev-Scripts/KFGameContent/Classes/KFDifficulty_FleshpoundKing.uc
2020-12-13 18:01:13 +03:00

86 lines
3.3 KiB
Ucode

//=============================================================================
// KFDifficulty_FleshpoundKing
//=============================================================================
// Per Zed, per difficulty balance settings
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
// - Matt 'Squirrlz' Farber
//=============================================================================
class KFDifficulty_FleshpoundKing extends KFMonsterDifficultyInfo
abstract;
/** Per-difficulty cooldown times for the chest beam */
var const protected array<float> ChestBeamCooldowns;
/** Returns the per-difficulty cooldown time */
static function float GetChestBeamCooldownTime( KFGameReplicationInfo KFGRI )
{
return default.ChestBeamCooldowns[KFGRI.GetModifiedGameDifficulty()];
}
defaultproperties
{
// Normal difficulty
Normal={(HealthMod=0.630000, //0.75 //0.57
HeadHealthMod=0.630000, //0.75 //0.57
SprintChance=0.0,
DamagedSprintChance=0.0,
DamageMod=0.510000, //0.41
SoloDamageMod=0.500000,
BlockSettings={(Chance=0.0, Duration=1.25, MaxBlocks=2, Cooldown=4.5, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(bCanRally=false)}
)}
// Hard difficulty
Hard={(HealthMod=0.830000, //0.75
HeadHealthMod=0.830000, //0.75
SprintChance=0.0,
DamagedSprintChance=0.0,
DamageMod=0.750000, //0.65 //0.85
SoloDamageMod=0.500000,
BlockSettings={(Chance=0.01, Duration=1.25, MaxBlocks=3, Cooldown=4.5, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(bCanRally=false)}
)}
// Suicidal difficulty
Suicidal={(HealthMod=1.00000,
HeadHealthMod=1.050000,
//SprintChance=0.0,
//DamagedSprintChance=0.0,
DamageMod=1.0,
SoloDamageMod=0.500000,
BlockSettings={(Chance=0.2, Duration=1.25, MaxBlocks=4, Cooldown=6.5, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Hell On Earth difficulty
HellOnEarth={(HealthMod=1.200000,
HeadHealthMod=1.00000,
//SprintChance=0.0,
//DamagedSprintChance=0.0,
DamageMod=1.2, //1.487500
SoloDamageMod=0.650000,
BlockSettings={(Chance=0.3, Duration=1.25, MaxBlocks=5, Cooldown=6.5, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.2)},
RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Body and head health scale by number of players
NumPlayersScale_BodyHealth=0.3900000 //0.5 //0.25
NumPlayersScale_HeadHealth=0.2800000 //0.3 //0.15
// Chest beam attack settings
ChestBeamCooldowns=(10.0f, 9.0f, 7.0f, 6.0f) // Normal, Hard, Suicidal, HoE
// Versus Block settings
BlockSettings_Versus={()}
BlockSettings_Player_Versus=(DamageModifier=0.7, MeleeDamageModifier=0.7)
// Versus Rally settings
RallySettings_Versus={(bCauseSprint=false)}
RallySettings_Player_Versus={(DealtDamageModifier=1.2)}
}