86 lines
3.3 KiB
Ucode
86 lines
3.3 KiB
Ucode
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//=============================================================================
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// KFDifficulty_FleshpoundKing
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//=============================================================================
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// Per Zed, per difficulty balance settings
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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// - Matt 'Squirrlz' Farber
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//=============================================================================
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class KFDifficulty_FleshpoundKing extends KFMonsterDifficultyInfo
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abstract;
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/** Per-difficulty cooldown times for the chest beam */
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var const protected array<float> ChestBeamCooldowns;
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/** Returns the per-difficulty cooldown time */
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static function float GetChestBeamCooldownTime( KFGameReplicationInfo KFGRI )
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{
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return default.ChestBeamCooldowns[KFGRI.GetModifiedGameDifficulty()];
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}
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defaultproperties
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{
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// Normal difficulty
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Normal={(HealthMod=0.630000, //0.75 //0.57
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HeadHealthMod=0.630000, //0.75 //0.57
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SprintChance=0.0,
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DamagedSprintChance=0.0,
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DamageMod=0.510000, //0.41
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SoloDamageMod=0.500000,
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BlockSettings={(Chance=0.0, Duration=1.25, MaxBlocks=2, Cooldown=4.5, DamagedHealthPctToTrigger=0.05,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
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RallySettings={(bCanRally=false)}
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)}
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// Hard difficulty
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Hard={(HealthMod=0.830000, //0.75
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HeadHealthMod=0.830000, //0.75
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SprintChance=0.0,
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DamagedSprintChance=0.0,
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DamageMod=0.750000, //0.65 //0.85
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SoloDamageMod=0.500000,
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BlockSettings={(Chance=0.01, Duration=1.25, MaxBlocks=3, Cooldown=4.5, DamagedHealthPctToTrigger=0.05,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
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RallySettings={(bCanRally=false)}
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)}
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// Suicidal difficulty
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Suicidal={(HealthMod=1.00000,
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HeadHealthMod=1.050000,
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//SprintChance=0.0,
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//DamagedSprintChance=0.0,
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DamageMod=1.0,
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SoloDamageMod=0.500000,
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BlockSettings={(Chance=0.2, Duration=1.25, MaxBlocks=4, Cooldown=6.5, DamagedHealthPctToTrigger=0.05,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
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RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
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)}
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// Hell On Earth difficulty
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HellOnEarth={(HealthMod=1.200000,
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HeadHealthMod=1.00000,
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//SprintChance=0.0,
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//DamagedSprintChance=0.0,
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DamageMod=1.2, //1.487500
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SoloDamageMod=0.650000,
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BlockSettings={(Chance=0.3, Duration=1.25, MaxBlocks=5, Cooldown=6.5, DamagedHealthPctToTrigger=0.05,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.2)},
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RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
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)}
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// Body and head health scale by number of players
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NumPlayersScale_BodyHealth=0.3900000 //0.5 //0.25
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NumPlayersScale_HeadHealth=0.2800000 //0.3 //0.15
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// Chest beam attack settings
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ChestBeamCooldowns=(10.0f, 9.0f, 7.0f, 6.0f) // Normal, Hard, Suicidal, HoE
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// Versus Block settings
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BlockSettings_Versus={()}
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BlockSettings_Player_Versus=(DamageModifier=0.7, MeleeDamageModifier=0.7)
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// Versus Rally settings
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RallySettings_Versus={(bCauseSprint=false)}
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RallySettings_Player_Versus={(DealtDamageModifier=1.2)}
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}
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