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KF2-Dev-Scripts/Engine/Classes/SeqAct_SetSoundMode.uc
2020-12-13 18:01:13 +03:00

53 lines
1.3 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_SetSoundMode extends SequenceAction;
/** SoundMode to use, or None for default. */
var() SoundMode SoundMode;
/** Whether this soundmode is the highest priority, game specific and ignored by PlayerController */
var() bool bTopPriority;
/** Call handler manually so we can assume PC without requiring one to be attached **/
event Activated()
{
local PlayerController PC;
// find any PC
PC = GetWorldInfo().GetALocalPlayerController();
if (PC != None)
{
PC.OnSetSoundMode(self);
}
}
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 3;
}
defaultproperties
{
ObjName="Set Sound Mode"
ObjCategory="Sound"
bCallHandler=false
InputLinks(0)=(LinkDesc="Start")
InputLinks(1)=(LinkDesc="Stop")
VariableLinks.Empty
}