53 lines
1.3 KiB
Ucode
53 lines
1.3 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
|
||
|
class SeqAct_SetSoundMode extends SequenceAction;
|
||
|
|
||
|
/** SoundMode to use, or None for default. */
|
||
|
var() SoundMode SoundMode;
|
||
|
|
||
|
/** Whether this soundmode is the highest priority, game specific and ignored by PlayerController */
|
||
|
var() bool bTopPriority;
|
||
|
|
||
|
/** Call handler manually so we can assume PC without requiring one to be attached **/
|
||
|
event Activated()
|
||
|
{
|
||
|
local PlayerController PC;
|
||
|
|
||
|
// find any PC
|
||
|
PC = GetWorldInfo().GetALocalPlayerController();
|
||
|
if (PC != None)
|
||
|
{
|
||
|
PC.OnSetSoundMode(self);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return the version number for this class. Child classes should increment this method by calling Super then adding
|
||
|
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
|
||
|
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
|
||
|
* Super.GetObjClassVersion() should be incremented by 1.
|
||
|
*
|
||
|
* @return the version number for this specific class.
|
||
|
*/
|
||
|
static event int GetObjClassVersion()
|
||
|
{
|
||
|
return Super.GetObjClassVersion() + 3;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
ObjName="Set Sound Mode"
|
||
|
ObjCategory="Sound"
|
||
|
|
||
|
bCallHandler=false
|
||
|
|
||
|
InputLinks(0)=(LinkDesc="Start")
|
||
|
InputLinks(1)=(LinkDesc="Stop")
|
||
|
|
||
|
VariableLinks.Empty
|
||
|
}
|