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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionStaticComponentMaskParameter.uc
2020-12-13 18:01:13 +03:00

48 lines
1.5 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionStaticComponentMaskParameter extends MaterialExpressionParameter
native(Material)
collapsecategories
hidecategories(Object);
var ExpressionInput Input;
var() bool DefaultR,
DefaultG,
DefaultB,
DefaultA;
//the override that will be set when this expression is being compiled from a static permutation
var const native transient pointer InstanceOverride{const FStaticComponentMaskParameter};
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
#if WITH_EDITOR
/**
* Called by the CleanupMaterials function, this will clear the inputs of the expression.
* This only needs to be implemented by expressions that have bUsedByStaticParameterSet set to TRUE.
*/
virtual void ClearInputExpressions();
#endif
virtual void SetStaticParameterOverrides(const FStaticParameterSet* Permutation);
virtual void ClearStaticParameterOverrides();
}
defaultproperties
{
bUsedByStaticParameterSet=true
MenuCategories(0)="Parameters"
}