/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionStaticComponentMaskParameter extends MaterialExpressionParameter native(Material) collapsecategories hidecategories(Object); var ExpressionInput Input; var() bool DefaultR, DefaultG, DefaultB, DefaultA; //the override that will be set when this expression is being compiled from a static permutation var const native transient pointer InstanceOverride{const FStaticComponentMaskParameter}; cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; /** * Replaces references to the passed in expression with references to a different expression or NULL. * @param OldExpression Expression to find reference to. * @param NewExpression Expression to replace reference with. */ virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL); #if WITH_EDITOR /** * Called by the CleanupMaterials function, this will clear the inputs of the expression. * This only needs to be implemented by expressions that have bUsedByStaticParameterSet set to TRUE. */ virtual void ClearInputExpressions(); #endif virtual void SetStaticParameterOverrides(const FStaticParameterSet* Permutation); virtual void ClearStaticParameterOverrides(); } defaultproperties { bUsedByStaticParameterSet=true MenuCategories(0)="Parameters" }