2020-12-13 15:01:13 +00:00
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/**
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* Enum of profile setting IDs
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*/
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// @TODO: The way this is written it's exported to .h in every class it's included. Could use `define, as is used
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// elsewhere, but would need to do something about UCONST_KFID's used in c++. Another option is to move these to
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// a UObject and use UC const syntax - class'KFProfileSettings'.const.KFID_blah. Can use uci macro to shorten.
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const KFID_QuickWeaponSelect = 100;
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const KFID_CurrentLayoutIndex = 101;
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const KFID_ForceFeedbackEnabled = 103;
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const KFID_SavedPerkIndex = 105;
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const KFID_AllowBloodSplatterDecals = 106;
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const KFID_GoreLevel = 107;
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const KFID_StoredCharIndex = 111;
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const KFID_MasterVolumeMultiplier = 112;
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const KFID_DialogVolumeMultiplier = 113;
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const KFID_MusicVolumeMultiplier = 114;
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const KFID_SFXVolumeMultiplier = 115;
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const KFID_GammaMultiplier = 117;
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const KFID_MusicVocalsEnabled = 118;
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const KFID_MinimalChatter = 119;
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const KFID_ShowCrossHair = 121;
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const KFID_FOVOptionsPercentageValue = 122;
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const KFID_ShowKillTicker = 123;
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const KFID_FriendlyHudScale = 125;
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const KFID_FavoriteWeapons = 127;
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const KFID_GearLoadouts = 128;
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const KFID_SetGamma = 129;
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const KFID_RequiresPushToTalk = 130;
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const KFID_InvertController = 131;
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const KFID_AutoTargetEnabled = 132;
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const KFID_GamepadSensitivityScale = 133;
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const KFID_ZoomedSensitivityScale = 134;
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const KFID_GamepadZoomedSensitivityScale = 135;
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const KFID_EnableMouseSmoothing = 136;
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const KFID_MouseSensitivity = 138;
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const KFID_TargetAdhesionEnabled = 139;
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const KFID_TargetFrictionEnabled = 140;
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const KFID_InvertMouse = 142;
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const KFID_DEPRECATED_143 = 143;
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const KFID_SavedSoloModeIndex = 144;
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const KFID_SavedSoloMapString = 145;
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const KFID_SavedSoloDifficultyIndex = 146;
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const KFID_SavedSoloLengthIndex = 147;
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const KFID_SavedModeIndex = 148;
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const KFID_SavedMapString = 149;
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const KFID_SavedDifficultyIndex = 150;
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const KFID_SavedLengthIndex = 151;
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const KFID_SavedPrivacyIndex = 152;
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const KFID_SavedServerTypeIndex = 153;
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const KFID_SavedInProgressIndex = 154;
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const KFID_ControllerSoundEnabled = 155;
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const KFID_MatchmakingRegion = 156;
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const KFID_UseAltAimOnDuals = 157; //game engine
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const KFID_HideBossHealthBar = 158; //game engine
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const KFID_AntiMotionSickness = 159; //game engine
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const KFID_ShowWelderInInventory = 160; // game engine
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const KFID_AutoTurnOff = 161; // game engine
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const KFID_ReduceHightPitchSounds = 162; // game engine
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const KFID_ShowConsoleCrossHair = 163;
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const KFID_VOIPVolumeMultiplier = 164;
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const KFID_WeaponSkinAssociations = 165;
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const KFID_SavedEmoteId = 166;
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const KFID_DisableAutoUpgrade = 167;
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const KFID_SafeFrameScale = 168;
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const KFID_Native4kResolution = 169;
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const KFID_HideRemoteHeadshotEffects = 170;
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const KFID_SavedHeadshotID= 171;
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const KFID_ToggleToRun=172;
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const KFID_ClassicPlayerInfo=173;
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const KFID_VOIPMicVolumeMultiplier = 174;
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2020-12-13 15:09:05 +00:00
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const KFID_GamepadDeadzoneScale = 175;
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const KFID_GamepadAccelerationJumpScale = 176;
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const KFID_HasTabbedToStore = 177;
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2021-09-02 21:46:08 +00:00
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const KFID_AllowSwapTo9mm = 178; // Halloween 2021 QoL: added option to quick switch weapons to 9mm
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2022-05-11 15:13:25 +00:00
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const KFID_SurvivalStartingWeapIdx=179; // Summer 2022 QoL: added option to choose starting weapon for survival perk
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const KFID_SurvivalStartingGrenIdx=180; // Summer 2022 QoL: added option to choose starting grenade for survival perk
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2022-09-01 15:58:51 +00:00
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const KFID_MouseLookUpScale=181; // Halloweeen 2022 QoL: added mouse options to menu
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const KFID_MouseLookRightScale=182; // Halloweeen 2022 QoL: added mouse options to menu
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const KFID_ViewSmoothingEnabled=183; // Halloweeen 2022 QoL: added mouse options to menu
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2022-11-27 21:49:25 +00:00
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const KFID_ViewAccelerationEnabled=184; // Halloweeen 2022 QoL: added mouse options to menu
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const KFID_SavedAllowSeasonalSkinsIndex=185;
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