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KF2-Dev-Scripts/KFGame/KFProfileSettings.uci

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2020-12-13 15:01:13 +00:00
/**
* Enum of profile setting IDs
*/
// @TODO: The way this is written it's exported to .h in every class it's included. Could use `define, as is used
// elsewhere, but would need to do something about UCONST_KFID's used in c++. Another option is to move these to
// a UObject and use UC const syntax - class'KFProfileSettings'.const.KFID_blah. Can use uci macro to shorten.
const KFID_QuickWeaponSelect = 100;
const KFID_CurrentLayoutIndex = 101;
const KFID_ForceFeedbackEnabled = 103;
const KFID_SavedPerkIndex = 105;
const KFID_AllowBloodSplatterDecals = 106;
const KFID_GoreLevel = 107;
const KFID_StoredCharIndex = 111;
const KFID_MasterVolumeMultiplier = 112;
const KFID_DialogVolumeMultiplier = 113;
const KFID_MusicVolumeMultiplier = 114;
const KFID_SFXVolumeMultiplier = 115;
const KFID_GammaMultiplier = 117;
const KFID_MusicVocalsEnabled = 118;
const KFID_MinimalChatter = 119;
const KFID_ShowCrossHair = 121;
const KFID_FOVOptionsPercentageValue = 122;
const KFID_ShowKillTicker = 123;
const KFID_FriendlyHudScale = 125;
const KFID_FavoriteWeapons = 127;
const KFID_GearLoadouts = 128;
const KFID_SetGamma = 129;
const KFID_RequiresPushToTalk = 130;
const KFID_InvertController = 131;
const KFID_AutoTargetEnabled = 132;
const KFID_GamepadSensitivityScale = 133;
const KFID_ZoomedSensitivityScale = 134;
const KFID_GamepadZoomedSensitivityScale = 135;
const KFID_EnableMouseSmoothing = 136;
const KFID_MouseSensitivity = 138;
const KFID_TargetAdhesionEnabled = 139;
const KFID_TargetFrictionEnabled = 140;
const KFID_InvertMouse = 142;
const KFID_DEPRECATED_143 = 143;
const KFID_SavedSoloModeIndex = 144;
const KFID_SavedSoloMapString = 145;
const KFID_SavedSoloDifficultyIndex = 146;
const KFID_SavedSoloLengthIndex = 147;
const KFID_SavedModeIndex = 148;
const KFID_SavedMapString = 149;
const KFID_SavedDifficultyIndex = 150;
const KFID_SavedLengthIndex = 151;
const KFID_SavedPrivacyIndex = 152;
const KFID_SavedServerTypeIndex = 153;
const KFID_SavedInProgressIndex = 154;
const KFID_ControllerSoundEnabled = 155;
const KFID_MatchmakingRegion = 156;
const KFID_UseAltAimOnDuals = 157; //game engine
const KFID_HideBossHealthBar = 158; //game engine
const KFID_AntiMotionSickness = 159; //game engine
const KFID_ShowWelderInInventory = 160; // game engine
const KFID_AutoTurnOff = 161; // game engine
const KFID_ReduceHightPitchSounds = 162; // game engine
const KFID_ShowConsoleCrossHair = 163;
const KFID_VOIPVolumeMultiplier = 164;
const KFID_WeaponSkinAssociations = 165;
const KFID_SavedEmoteId = 166;
const KFID_DisableAutoUpgrade = 167;
const KFID_SafeFrameScale = 168;
const KFID_Native4kResolution = 169;
const KFID_HideRemoteHeadshotEffects = 170;
const KFID_SavedHeadshotID= 171;
const KFID_ToggleToRun=172;
const KFID_ClassicPlayerInfo=173;
const KFID_VOIPMicVolumeMultiplier = 174;
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const KFID_GamepadDeadzoneScale = 175;
const KFID_GamepadAccelerationJumpScale = 176;
const KFID_HasTabbedToStore = 177;
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const KFID_AllowSwapTo9mm = 178; // Halloween 2021 QoL: added option to quick switch weapons to 9mm
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const KFID_SurvivalStartingWeapIdx=179; // Summer 2022 QoL: added option to choose starting weapon for survival perk
const KFID_SurvivalStartingGrenIdx=180; // Summer 2022 QoL: added option to choose starting grenade for survival perk