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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Ballistic_FNFal.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDT_Ballistic_FNFal
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFDT_Ballistic_FNFal extends KFDT_Ballistic_Rifle
abstract
hidedropdown;
/** Allows the damage type to customize exactly which hit zones it can dismember */
static simulated function bool CanDismemberHitZone( name InHitZoneName )
{
if( super.CanDismemberHitZone( InHitZoneName ) )
{
return true;
}
switch ( InHitZoneName )
{
case 'lupperarm':
case 'rupperarm':
return true;
}
return false;
}
defaultproperties
{
KDamageImpulse=2250
KDeathUpKick=-400
KDeathVel=250
KnockdownPower=20
StunPower=10 //40 //8
StumblePower=18
GunHitPower=50 //50
MeleeHitPower=0
WeaponDef=class'KFWeapDef_FNFal'
//Perk
ModifierPerkList(0)=class'KFPerk_Sharpshooter'
ModifierPerkList(1)=class'KFPerk_Commando'
}