//============================================================================= // KFDT_Ballistic_FNFal //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFDT_Ballistic_FNFal extends KFDT_Ballistic_Rifle abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': return true; } return false; } defaultproperties { KDamageImpulse=2250 KDeathUpKick=-400 KDeathVel=250 KnockdownPower=20 StunPower=10 //40 //8 StumblePower=18 GunHitPower=50 //50 MeleeHitPower=0 WeaponDef=class'KFWeapDef_FNFal' //Perk ModifierPerkList(0)=class'KFPerk_Sharpshooter' ModifierPerkList(1)=class'KFPerk_Commando' }