21 lines
559 B
Ucode
21 lines
559 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ZoneInfo extends Info
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native;
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var() float KillZ; // any actor falling below this level gets destroyed
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var() float SoftKill; // units of grace until land
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var() class<KillZDamageType> KillZDamageType<AllowAbstract>; // damage type for KillZ
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var() bool bSoftKillZ; // enable SoftKill
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defaultproperties
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{
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KillZ=-262143.0 // this is HALF_WORLD_MAX1
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SoftKill=2500.0
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bStatic=true
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bNoDelete=true
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bGameRelevant=true
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KillZDamageType=class'KillZDamageType'
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}
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