34 lines
959 B
Ucode
34 lines
959 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleColorByParameter extends ParticleModuleColorBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/** The name of the parameter to retrieve the color from. */
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var(Color) name ColorParam;
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/** The default color to use in the even that the parameter is not set on the emitter. */
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var(Color) color DefaultColor;
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cpptext
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{
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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virtual void AutoPopulateInstanceProperties(UParticleSystemComponent* PSysComp);
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/**
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* Retrieve the ParticleSysParams associated with this module.
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*
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* @param ParticleSysParamList The list of FParticleSysParams to add to
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*/
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virtual void GetParticleSysParamsUtilized(TArray<FString>& ParticleSysParamList);
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}
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defaultproperties
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{
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bSpawnModule=true
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bUpdateModule=false
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DefaultColor=(R=255,G=255,B=255,A=255)
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}
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