/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleColorByParameter extends ParticleModuleColorBase native(Particle) editinlinenew hidecategories(Object); /** The name of the parameter to retrieve the color from. */ var(Color) name ColorParam; /** The default color to use in the even that the parameter is not set on the emitter. */ var(Color) color DefaultColor; cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); virtual void AutoPopulateInstanceProperties(UParticleSystemComponent* PSysComp); /** * Retrieve the ParticleSysParams associated with this module. * * @param ParticleSysParamList The list of FParticleSysParams to add to */ virtual void GetParticleSysParamsUtilized(TArray& ParticleSysParamList); } defaultproperties { bSpawnModule=true bUpdateModule=false DefaultColor=(R=255,G=255,B=255,A=255) }