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KF2-Dev-Scripts/GameFramework/Classes/SeqEvent_CrowdAgentReachedDestination.uc

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2020-12-13 15:01:13 +00:00
/**
* Originator: the pawn that owns this event
* Instigator: the pawn that was killed
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_CrowdAgentReachedDestination extends SequenceEvent
native;
cpptext
{
virtual UBOOL CheckActivate(AActor *InOriginator, AActor *InInstigator, UBOOL bTest=FALSE, TArray<INT>* ActivateIndices = NULL, UBOOL bPushTop = FALSE);
}
defaultproperties
{
ObjName="Agent Reached"
ObjCategory="Crowd"
MaxTriggerCount=0
ReTriggerDelay=0.f
bPlayerOnly=false
OutputLinks(0)=(LinkDesc="Agent Reached Destination")
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Agent",bWriteable=true)
}