/** * Originator: the pawn that owns this event * Instigator: the pawn that was killed * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_CrowdAgentReachedDestination extends SequenceEvent native; cpptext { virtual UBOOL CheckActivate(AActor *InOriginator, AActor *InInstigator, UBOOL bTest=FALSE, TArray* ActivateIndices = NULL, UBOOL bPushTop = FALSE); } defaultproperties { ObjName="Agent Reached" ObjCategory="Crowd" MaxTriggerCount=0 ReTriggerDelay=0.f bPlayerOnly=false OutputLinks(0)=(LinkDesc="Agent Reached Destination") VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Agent",bWriteable=true) }