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KF2-Dev-Scripts/KFGame/Classes/KFSeqEvent_MinigameActivated.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSeqEvent_MinigameActivated
//=============================================================================
// Called when a minigame is activated by the user or deactivated by timer
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Dan Weiss
//=============================================================================
class KFSeqEvent_MinigameActivated extends SequenceEvent;
//Activated when the game starts. Immediate on no-delay, post-delay when that's active.
function NotifyActivation(Actor InInstigator, Actor InTrigger)
{
local array<int> ActiveIndices;
ActiveIndices[0] = 0;
CheckActivate(InInstigator, InTrigger, false, ActiveIndices);
}
//Activated when the game starts if the delay option is eanbled.
function NotifyDelayedActivation(Actor InInstigator, Actor InTrigger)
{
local array<int> ActiveIndices;
ActiveIndices[0] = 2;
CheckActivate(InInstigator, InTrigger, false, ActiveIndices);
}
//Activate when the game is shutting down
function NotifyDeactivation(Actor InInstigator, Actor InTrigger)
{
local array<int> ActiveIndices;
ActiveIndices[0] = 1;
CheckActivate(InInstigator, InTrigger, false, ActiveIndices);
}
//Activate when the game is being started. Immediate on delayed or non-delayed
function NotifyStartup(Actor InInstigator, Actor InTrigger)
{
local array<int> ActiveIndices;
ActiveIndices[0] = 3;
CheckActivate(InInstigator, InTrigger, false, ActiveIndices);
}
defaultproperties
{
ObjName = "Minigame Activation"
OutputLinks.Empty
OutputLinks(0) = (LinkDesc = "Activated")
OutputLinks(1) = (LinkDesc = "Deactivated")
OutputLinks(2) = (LinkDesc = "Delayed Activation")
OutputLinks(3) = (LinkDesc = "Game Startup")
bPlayerOnly = false
MaxTriggerCount = 0
}