55 lines
1.9 KiB
Ucode
55 lines
1.9 KiB
Ucode
|
//=============================================================================
|
||
|
// KFDifficulty_Stalker
|
||
|
//=============================================================================
|
||
|
// Per Zed, per difficulty balance settings
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2016 Tripwire Interactive LLC
|
||
|
//=============================================================================
|
||
|
class KFDifficulty_Stalker extends KFMonsterDifficultyInfo
|
||
|
abstract;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
// Normal difficulty
|
||
|
Normal={(HealthMod=0.750000,
|
||
|
HeadHealthMod=0.750000,
|
||
|
DamageMod=0.5, //1
|
||
|
SoloDamageMod=0.5,
|
||
|
EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01)},
|
||
|
RallySettings={(bCanRally=false)}
|
||
|
)}
|
||
|
|
||
|
// Hard difficulty
|
||
|
Hard={(DamagedSprintChance=0.050000,
|
||
|
DamageMod=0.750000,
|
||
|
EvadeOnDamageSettings={(Chance=0.4, DamagedHealthPctToTrigger=0.01)},
|
||
|
RallySettings={(bCanRally=false)}
|
||
|
)}
|
||
|
|
||
|
// Suicidal difficulty
|
||
|
Suicidal={(SprintChance=0.600000, //0.3
|
||
|
DamagedSprintChance=1.0, //0.5
|
||
|
MovementSpeedMod=1.3, //1.5
|
||
|
EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)},
|
||
|
RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
|
||
|
)}
|
||
|
|
||
|
// Hell On Earth difficulty
|
||
|
HellOnEarth={(SprintChance=0.750000,
|
||
|
DamagedSprintChance=1.000000,
|
||
|
MovementSpeedMod=1.4, //1.6
|
||
|
EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)},
|
||
|
RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
|
||
|
)}
|
||
|
|
||
|
// Versus Rally settings
|
||
|
RallySettings_Versus={(bCauseSprint=true)}
|
||
|
RallySettings_Player_Versus={(DealtDamageModifier=1.2)}
|
||
|
|
||
|
// Evil DAR spawn chances
|
||
|
ChanceToSpawnAsSpecial(`DIFFICULTY_Normal)=0.08// 0.10
|
||
|
ChanceToSpawnAsSpecial(`DIFFICULTY_Hard)=0.1//0.12
|
||
|
ChanceToSpawnAsSpecial(`DIFFICULTY_Suicidal)=0.15// 0.18
|
||
|
ChanceToSpawnAsSpecial(`DIFFICULTY_HellOnEarth) =0.21 //0.25
|
||
|
}
|