//============================================================================= // KFDifficulty_Stalker //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDifficulty_Stalker extends KFMonsterDifficultyInfo abstract; defaultproperties { // Normal difficulty Normal={(HealthMod=0.750000, HeadHealthMod=0.750000, DamageMod=0.5, //1 SoloDamageMod=0.5, EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(DamagedSprintChance=0.050000, DamageMod=0.750000, EvadeOnDamageSettings={(Chance=0.4, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(SprintChance=0.600000, //0.3 DamagedSprintChance=1.0, //0.5 MovementSpeedMod=1.3, //1.5 EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)}, RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Hell On Earth difficulty HellOnEarth={(SprintChance=0.750000, DamagedSprintChance=1.000000, MovementSpeedMod=1.4, //1.6 EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Versus Rally settings RallySettings_Versus={(bCauseSprint=true)} RallySettings_Player_Versus={(DealtDamageModifier=1.2)} // Evil DAR spawn chances ChanceToSpawnAsSpecial(`DIFFICULTY_Normal)=0.08// 0.10 ChanceToSpawnAsSpecial(`DIFFICULTY_Hard)=0.1//0.12 ChanceToSpawnAsSpecial(`DIFFICULTY_Suicidal)=0.15// 0.18 ChanceToSpawnAsSpecial(`DIFFICULTY_HellOnEarth) =0.21 //0.25 }