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KF2-Dev-Scripts/GameFramework/Classes/GameCrowdSpawnRelativeActor.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class GameCrowdSpawnRelativeActor extends Actor
native;
defaultproperties
{
Begin Object Class=SpriteComponent Name=Sprite
Sprite=Texture2D'EditorResources.S_NavP'
HiddenGame=FALSE
HiddenEditor=FALSE
AlwaysLoadOnClient=FALSE
AlwaysLoadOnServer=FALSE
End Object
Components.Add(Sprite)
}