/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class GameCrowdSpawnRelativeActor extends Actor native; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_NavP' HiddenGame=FALSE HiddenEditor=FALSE AlwaysLoadOnClient=FALSE AlwaysLoadOnServer=FALSE End Object Components.Add(Sprite) }