30 lines
677 B
Ucode
30 lines
677 B
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*
|
||
|
* This event will be fired when a level is loaded and made visible. It is primarily
|
||
|
* used for notifying when a sublevel is associated with the world.
|
||
|
*
|
||
|
**/
|
||
|
class SeqEvent_LevelLoaded extends SequenceEvent
|
||
|
native(Sequence);
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual void UpdateObject();
|
||
|
}
|
||
|
|
||
|
static event int GetObjClassVersion()
|
||
|
{
|
||
|
return Super.GetObjClassVersion() + 2;
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
ObjName="Level Loaded"
|
||
|
VariableLinks.Empty
|
||
|
OutputLinks(0)=(LinkDesc="Loaded and Visible")
|
||
|
OutputLinks(1)=(LinkDesc="Beginning of Level")
|
||
|
OutputLinks(2)=(LinkDesc="Level Reset")
|
||
|
bPlayerOnly=false
|
||
|
}
|