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KF2-Dev-Scripts/Engine/Classes/SeqEvent_LevelLoaded.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
* This event will be fired when a level is loaded and made visible. It is primarily
* used for notifying when a sublevel is associated with the world.
*
**/
class SeqEvent_LevelLoaded extends SequenceEvent
native(Sequence);
cpptext
{
virtual void UpdateObject();
}
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 2;
}
defaultproperties
{
ObjName="Level Loaded"
VariableLinks.Empty
OutputLinks(0)=(LinkDesc="Loaded and Visible")
OutputLinks(1)=(LinkDesc="Beginning of Level")
OutputLinks(2)=(LinkDesc="Level Reset")
bPlayerOnly=false
}