/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * This event will be fired when a level is loaded and made visible. It is primarily * used for notifying when a sublevel is associated with the world. * **/ class SeqEvent_LevelLoaded extends SequenceEvent native(Sequence); cpptext { virtual void UpdateObject(); } static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 2; } defaultproperties { ObjName="Level Loaded" VariableLinks.Empty OutputLinks(0)=(LinkDesc="Loaded and Visible") OutputLinks(1)=(LinkDesc="Beginning of Level") OutputLinks(2)=(LinkDesc="Level Reset") bPlayerOnly=false }