85 lines
1.8 KiB
Ucode
85 lines
1.8 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class CoverGroup extends Info
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native
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placeable
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ClassGroup(Cover)
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dependson(CoverLink);
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/**
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* Defines a group of cover links they can be acted on as a single unit
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* (ie enable/disable)
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*/
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cpptext
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{
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void AutoFillGroup( ECoverGroupFillAction CGFA, TArray<class ACoverLink*>& Links );
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virtual void GetActorReferences(TArray<FActorReference*> &ActorRefs, UBOOL bIsRemovingLevel);
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virtual void PostLoad();
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#if WITH_EDITOR
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virtual void EditorApplyScale(const FVector& DeltaScale, const FMatrix& ScaleMatrix, const FVector* PivotLocation, UBOOL bAltDown, UBOOL bShiftDown, UBOOL bCtrlDown);
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virtual void CheckForErrors();
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#endif
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}
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enum ECoverGroupFillAction
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{
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CGFA_Overwrite,
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CGFA_Add,
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CGFA_Remove,
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CGFA_Clear,
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CGFA_Cylinder,
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};
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/** List of cover links in the group */
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var() array<ActorReference> CoverLinkRefs;
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/** Radius around group actor to select nodes */
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var() float AutoSelectRadius;
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/** Z distance below group actor to select nodes */
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var() float AutoSelectHeight;
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native function EnableGroup();
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native function DisableGroup();
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native function ToggleGroup();
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simulated function OnToggle( SeqAct_Toggle Action )
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{
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// On
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if( Action.InputLinks[0].bHasImpulse )
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{
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EnableGroup();
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}
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// Off
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if( Action.InputLinks[1].bHasImpulse )
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{
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DisableGroup();
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}
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// Toggle
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if( Action.InputLinks[2].bHasImpulse )
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{
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ToggleGroup();
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}
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}
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defaultproperties
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{
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Begin Object NAME=Sprite
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Sprite=Texture2D'EditorMaterials.CovergroupIcon'
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SpriteCategoryName="Cover"
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End Object
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Begin Object Class=CoverGroupRenderingComponent Name=CoverGroupRenderer
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AlwaysLoadOnClient=False
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AlwaysLoadOnServer=False
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End Object
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Components.Add(CoverGroupRenderer)
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AutoSelectRadius=0.f
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AutoSelectHeight=0.f
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bStatic=TRUE
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}
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