1
0
KF2-Dev-Scripts/GameFramework/Classes/SeqEvent_MobileMotion.uc

52 lines
1.9 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_MobileMotion extends SeqEvent_MobileBase
native;
cpptext
{
/**
* Called each frame.
* @param Originator is a reference to the PC that caused the input
* @param OriginatorInput is a reference to the mobile player input assoicated with this object
*/
void Update(APlayerController* Originator, UMobilePlayerInput* OriginatorInput);
}
var float Roll;
var float Pitch;
var float Yaw;
var float DeltaRoll;
var float DeltaPitch;
var float DeltaYaw;
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
ObjName="Mobile Motion Access [Old]"
ObjCategory="Input"
OutputLinks(0)=(LinkDesc="Input Active")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Pitch",bWriteable=false,PropertyName=Pitch)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Yaw",bWriteable=false,PropertyName=Yaw)
VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Roll",bWriteable=false,PropertyName=Roll)
VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Pitch",bWriteable=false,PropertyName=DeltaPitch)
VariableLinks(4)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Yaw",bWriteable=false,PropertyName=DeltaYaw)
VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Roll",bWriteable=false,PropertyName=DeltaRoll)
}