/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_MobileMotion extends SeqEvent_MobileBase native; cpptext { /** * Called each frame. * @param Originator is a reference to the PC that caused the input * @param OriginatorInput is a reference to the mobile player input assoicated with this object */ void Update(APlayerController* Originator, UMobilePlayerInput* OriginatorInput); } var float Roll; var float Pitch; var float Yaw; var float DeltaRoll; var float DeltaPitch; var float DeltaYaw; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Mobile Motion Access [Old]" ObjCategory="Input" OutputLinks(0)=(LinkDesc="Input Active") VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Pitch",bWriteable=false,PropertyName=Pitch) VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Yaw",bWriteable=false,PropertyName=Yaw) VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Roll",bWriteable=false,PropertyName=Roll) VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Pitch",bWriteable=false,PropertyName=DeltaPitch) VariableLinks(4)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Yaw",bWriteable=false,PropertyName=DeltaYaw) VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delta Roll",bWriteable=false,PropertyName=DeltaRoll) }