124 lines
4.2 KiB
Ucode
124 lines
4.2 KiB
Ucode
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//=============================================================================
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// KFWeap_Shotgun_AA12
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//=============================================================================
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// AA12 Auto Shotgun Weapon Class
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFWeap_Shotgun_AA12 extends KFWeap_ShotgunBase;
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defaultproperties
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{
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// Inventory
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InventorySize=10
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GroupPriority=100
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WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_AA12'
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// Shooting Animations
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FireSightedAnims[0]=Shoot_Iron
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FireSightedAnims[1]=Shoot_Iron2
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FireSightedAnims[2]=Shoot_Iron3
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// FOV
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MeshFOV=86
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MeshIronSightFOV=52
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PlayerIronSightFOV=70
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// Depth of field
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DOF_FG_FocalRadius=85
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DOF_FG_MaxNearBlurSize=3.5
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// Zooming/Position
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PlayerViewOffset=(X=15.0,Y=8.5,Z=0.0)
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IronSightPosition=(X=8,Y=0,Z=0)
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// Content
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PackageKey="AA12"
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FirstPersonMeshName="Wep_1P_AA12_MESH.Wep_1stP_AA12_Rig"
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FirstPersonAnimSetNames(0)="Wep_1P_AA12_ANIM.Wep_1stP_AA12_Anim"
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PickupMeshName="WEP_3P_AA12_MESH.Wep_AA12_Pickup"
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AttachmentArchetypeName="WEP_AA12_ARCH.Wep_AA12_3P"
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MuzzleFlashTemplateName="WEP_AA12_ARCH.Wep_AA12_MuzzleFlash"
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// DEFAULT_FIREMODE
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunAuto'
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pellet'
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InstantHitDamage(DEFAULT_FIREMODE)=20.0 //25 //20
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_AA12Shotgun'
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PenetrationPower(DEFAULT_FIREMODE)=2.0
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FireInterval(DEFAULT_FIREMODE)=0.2 // 300 RPM
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FireOffset=(X=30,Y=5,Z=-4)
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// Shotgun
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NumPellets(DEFAULT_FIREMODE)=7
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// ALT_FIREMODE
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FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunSingle'
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_Projectile
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WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_Pellet'
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InstantHitDamage(ALTFIRE_FIREMODE)=20.0 //25 //20
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InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_AA12Shotgun'
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PenetrationPower(ALTFIRE_FIREMODE)=2.0
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FireInterval(ALTFIRE_FIREMODE)=0.2 // 300 RPM
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Spread(ALTFIRE_FIREMODE)=0.07
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// Shotgun
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NumPellets(ALTFIRE_FIREMODE)=7
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// BASH_FIREMODE
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_AA12Shotgun'
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InstantHitDamage(BASH_FIREMODE)=30
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// Fire Effects
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Fire_1P')
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WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Fire_1P')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Handling_DryFire'
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WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Handling_DryFire'
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// Attachments
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bHasIronSights=true
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bHasFlashlight=false
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// Ammo
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MagazineCapacity[0]=20
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SpareAmmoCapacity[0]=120 //120
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InitialSpareMags[0]=1
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bCanBeReloaded=true
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bReloadFromMagazine=true
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bHasFireLastAnims=false
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// Recoil
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maxRecoilPitch=250
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minRecoilPitch=225
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maxRecoilYaw=125
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minRecoilYaw=-125
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RecoilRate=0.075
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RecoilBlendOutRatio=0.25
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=64785
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RecoilISMaxYawLimit=75
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RecoilISMinYawLimit=65460
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RecoilISMaxPitchLimit=375
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RecoilISMinPitchLimit=65460
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RecoilViewRotationScale=0.7
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FallingRecoilModifier=1.5
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HippedRecoilModifier=1.75
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AssociatedPerkClasses(0)=class'KFPerk_Support'
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WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Heavy_Recoil'
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// Weapon Upgrade stat boosts
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//WeaponUpgrades[1]=(IncrementDamage=1.15f,IncrementWeight=1)
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.15f), (Stat=EWUS_Damage1, Scale=1.15f), (Stat=EWUS_Weight, Add=1)))
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}
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