//============================================================================= // KFWeap_Shotgun_AA12 //============================================================================= // AA12 Auto Shotgun Weapon Class //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson //============================================================================= class KFWeap_Shotgun_AA12 extends KFWeap_ShotgunBase; defaultproperties { // Inventory InventorySize=10 GroupPriority=100 WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_AA12' // Shooting Animations FireSightedAnims[0]=Shoot_Iron FireSightedAnims[1]=Shoot_Iron2 FireSightedAnims[2]=Shoot_Iron3 // FOV MeshFOV=86 MeshIronSightFOV=52 PlayerIronSightFOV=70 // Depth of field DOF_FG_FocalRadius=85 DOF_FG_MaxNearBlurSize=3.5 // Zooming/Position PlayerViewOffset=(X=15.0,Y=8.5,Z=0.0) IronSightPosition=(X=8,Y=0,Z=0) // Content PackageKey="AA12" FirstPersonMeshName="Wep_1P_AA12_MESH.Wep_1stP_AA12_Rig" FirstPersonAnimSetNames(0)="Wep_1P_AA12_ANIM.Wep_1stP_AA12_Anim" PickupMeshName="WEP_3P_AA12_MESH.Wep_AA12_Pickup" AttachmentArchetypeName="WEP_AA12_ARCH.Wep_AA12_3P" MuzzleFlashTemplateName="WEP_AA12_ARCH.Wep_AA12_MuzzleFlash" // DEFAULT_FIREMODE FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunAuto' FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pellet' InstantHitDamage(DEFAULT_FIREMODE)=20.0 //25 //20 InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_AA12Shotgun' PenetrationPower(DEFAULT_FIREMODE)=2.0 FireInterval(DEFAULT_FIREMODE)=0.2 // 300 RPM FireOffset=(X=30,Y=5,Z=-4) // Shotgun NumPellets(DEFAULT_FIREMODE)=7 // ALT_FIREMODE FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunSingle' FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_Projectile WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_Pellet' InstantHitDamage(ALTFIRE_FIREMODE)=20.0 //25 //20 InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_AA12Shotgun' PenetrationPower(ALTFIRE_FIREMODE)=2.0 FireInterval(ALTFIRE_FIREMODE)=0.2 // 300 RPM Spread(ALTFIRE_FIREMODE)=0.07 // Shotgun NumPellets(ALTFIRE_FIREMODE)=7 // BASH_FIREMODE InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_AA12Shotgun' InstantHitDamage(BASH_FIREMODE)=30 // Fire Effects WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Fire_1P') WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Fire_1P') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Handling_DryFire' WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_AA12.Play_WEP_SA_AA12_Handling_DryFire' // Attachments bHasIronSights=true bHasFlashlight=false // Ammo MagazineCapacity[0]=20 SpareAmmoCapacity[0]=120 //120 InitialSpareMags[0]=1 bCanBeReloaded=true bReloadFromMagazine=true bHasFireLastAnims=false // Recoil maxRecoilPitch=250 minRecoilPitch=225 maxRecoilYaw=125 minRecoilYaw=-125 RecoilRate=0.075 RecoilBlendOutRatio=0.25 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=900 RecoilMinPitchLimit=64785 RecoilISMaxYawLimit=75 RecoilISMinYawLimit=65460 RecoilISMaxPitchLimit=375 RecoilISMinPitchLimit=65460 RecoilViewRotationScale=0.7 FallingRecoilModifier=1.5 HippedRecoilModifier=1.75 AssociatedPerkClasses(0)=class'KFPerk_Support' WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Heavy_Recoil' // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.15f,IncrementWeight=1) WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.15f), (Stat=EWUS_Damage1, Scale=1.15f), (Stat=EWUS_Weight, Add=1))) }