1
0
KF2-Dev-Scripts/Engine/Classes/ArrowComponent.uc

29 lines
814 B
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ArrowComponent extends PrimitiveComponent
native
noexport
collapsecategories
hidecategories(Object)
editinlinenew;
var() color ArrowColor;
var() float ArrowSize;
/** If TRUE, don't show the arrow when SHOW_Sprites is disabled. */
var() bool bTreatAsASprite;
/** Sprite category that the arrow component belongs to, if being treated as a sprite. Value serves as a key into the localization file. */
var editoronly name SpriteCategoryName;
defaultproperties
{
ArrowColor=(R=255,G=0,B=0,A=255)
ArrowSize=1.0
// the arrow is generally for the editor, so by default do not load them in the game
HiddenGame=True
AlwaysLoadOnServer=false
AlwaysLoadOnClient=false
SpriteCategoryName="Misc"
}