/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ArrowComponent extends PrimitiveComponent native noexport collapsecategories hidecategories(Object) editinlinenew; var() color ArrowColor; var() float ArrowSize; /** If TRUE, don't show the arrow when SHOW_Sprites is disabled. */ var() bool bTreatAsASprite; /** Sprite category that the arrow component belongs to, if being treated as a sprite. Value serves as a key into the localization file. */ var editoronly name SpriteCategoryName; defaultproperties { ArrowColor=(R=255,G=0,B=0,A=255) ArrowSize=1.0 // the arrow is generally for the editor, so by default do not load them in the game HiddenGame=True AlwaysLoadOnServer=false AlwaysLoadOnClient=false SpriteCategoryName="Misc" }