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KF2-Dev-Scripts/Engine/Classes/DecalMaterial.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class DecalMaterial extends Material
native(Decal);
cpptext
{
// UMaterial interface.
virtual FMaterialResource* AllocateResource();
// UObject interface.
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual void PreSave();
virtual void PostLoad();
virtual void Serialize(FArchive& Ar);
}
defaultproperties
{
bUsedWithStaticLighting=TRUE
bUsedWithSkeletalMesh=TRUE
bUsedWithMorphTargets=TRUE
bUsedWithDecals=TRUE
bUsedWithFluidSurfaces=TRUE
bUsedWithFracturedMeshes=TRUE
}