28 lines
624 B
Ucode
28 lines
624 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class DecalMaterial extends Material
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native(Decal);
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cpptext
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{
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// UMaterial interface.
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virtual FMaterialResource* AllocateResource();
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// UObject interface.
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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virtual void PreSave();
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virtual void PostLoad();
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virtual void Serialize(FArchive& Ar);
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}
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defaultproperties
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{
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bUsedWithStaticLighting=TRUE
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bUsedWithSkeletalMesh=TRUE
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bUsedWithMorphTargets=TRUE
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bUsedWithDecals=TRUE
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bUsedWithFluidSurfaces=TRUE
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bUsedWithFracturedMeshes=TRUE
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}
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